Climate Change Challenge

The Augmented Reality Science Fair (ARSF) World Climate Change Challenge is a first-of-its-kind model that complements the traditional science fair model by introducing augmented reality to student STEM research and focuses on climate change innovations. 

ARSF introduces elementary, middle and high school students to new technologies, supports STEM education learning, and showcases innovative EdTech solutions to global challenges raised by climate change. Winners will be published in the first-ever augmented reality climate change solution book.

How to Compete

STEP
1

Select Track
Research & Ideation - Select a climate change track then review competition guide. Do your research, create a document to record findings, and create a solution.

STEP
2

Design AR Scene
AR Scene development - Projects are required to have an augmented reality 3D model. Student teams can self-learn at their own pace on “how to design in Assemblr” by watching workshop videos.

STEP
3

Submit Project
Register and Submit - After projects are designed, teams must register by clicking on “Register” to submit your project. Teams must fill out all of the text fields, paste the link of their AR project, and click submit.

Climate Change Tracks

ARSF World offers students three tracks to choose from and teams must select only ONE track to compete. The tracks include Environmental Sustainability, Digital Literacy and Inclusion, and Future of Smart Cities. How we engage, influence, and impact youth to pursue STEM pathways is critical to our global success.

Select the tab below to learn more about each track.

Design AR Scenes

We recommend teams to use Assemblr as the main AR content creation platform to design their AR projects. However, teams are also allowed to use other AR content creation platforms AS LONG AS IT DOES NOT REQUIRE AN APP TO ACCESS OR VIEW SCENE, the platform must be fully web interface).

When submitting your final projects, we require a QR code that deep links to your AR Scene.

Competition Guides

English
EnglishDownload Competition Guide in English
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Teachers and students must download and read the competition guide prior to starting and submitting projects.
Spanish
SpanishDescargar Guía del Concurso en Español
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Los profesores y estudiantes deben descargar y leer la guía del concurso antes de comenzar y enviar proyectos.
Indonesian
IndonesianDownload Panduan Lomba Bahasa Indonesia
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Guru dan siswa harus mengunduh dan membaca panduan kompetisi sebelum memulai dan mengirimkan proyek.
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Who Can Compete

Elementary Students

Elementary will consist of one team member and the project will be scored on the level of creativity, research and quality of the augmented reality scene.

A teacher mentor is required per team.

Middle Schools

Middle school will consist of a minimum of one and a maximum of two team members. Projects will be scored on the viability, level of research and quality of the augmented reality scene.

A teacher mentor is required per team.

High Schools

High School will consist of a minimum of one and a maximum of three team members. Projects will be scored on the feasibility, level of research, impact on the world and quality of the augmented reality scene.

There will be ten bonus points awarded to teams that incorporate augmented reality technology as the main application to create a solution for the chosen track.

A teacher mentor is required per team.

Prizes

Coming soon

Contacts

Contact us If you have any questions, send us a message!

STTE Foundation
sttefoundation@gmail.com

Assemblr
anita@assemblrworld.com