Pre-Event Challenge

    1. Registration Open – September 22, 2021
    2. Announce on ACE meetup – September 25, 2021
    3. Pre-Event Challenge – October 1 – November 30, 2021
    4. Winner Announcement December 6-10, 2021

Teachers: Create an Interactive Science Lesson

Create an impactful and interactive lesson on Science using the Assemblr EDU/Assemblr Studio app for your students to grasp.
 
Rules:
– Lesson must be in English
– You can choose a lesson for elementary school, middle school, or high school
– Topic can be anything under the science subject
– You may only submit one lesson
– Must use interactivity and slides feature (see our Youtube channel for tutorials)
– We do not accept threatening, offensive, or abusive words/visuals
 
Steps:
  1. Download and create an account on the Assemblr EDU app or Assemblr Studio desktop app.
  2. Create a new project through the editor, we suggest using Assemblr Studio
  3. Use our predefined objects on the 3D library or upload your own custom 3D object
  4. Use interactivity and slides feature for an enticing presentation
  5. If you’re feeling stuck, head over to the Assemblr EDU app and see our Topics page to get inspired!
  6. After assembling your creation into an impactful lesson, publish your project. 
  7. Don’t forget to save your QR marker
  8. Open this link, copy the document, fill in the description of your lesson and save it as a .doc file
  9. Send your .doc file to anita@assemblrworld.com and you will get an email confirmation once we have received your submission

Students: Create an Interactive Science Project

Create an impactful and interactive science project on Science using the Assemblr EDU/Assemblr Studio app for your students to grasp.
 
Rules:
– Project must be in English
– You can choose a topic for elementary school, middle school, or high school
– Topic can be anything under the science subject
– You may only submit one project
– Must use interactivity and slides feature (see our Youtube channel for tutorials)
– We do not accept threatening, offensive, or abusive words/visuals
 
Steps:
  1. Download and create an account on the Assemblr EDU app or Assemblr Studio desktop app.
  2. Create a new project through the editor, we suggest using Assemblr Studio
  3. Use our predefined objects on the 3D library or upload your own custom 3D object
  4. Use interactivity and slides feature for an enticing presentation
  5. If you’re feeling stuck, head over to the Assemblr EDU app and see our Topics page to get inspired!
  6. After assembling your creation into an impactful science project, publish your project. 
  7. Don’t forget to save your QR marker
  8. Open this link, copy the document, fill in the description of your project and save it as a .doc file
  9. Send your .doc file to anita@assemblrworld.com and you will get an email confirmation once we have received your submission

There is a virtual learning gap that has been highlighted during the crisis and must be addressed for our students to succeed. Covid-19 accelerated the adoption of new technologies faster than at any point in history. Equally as important, never before in history, as demonstrated during the pandemic, have trust and understanding in science been more critical. Both science and technology are at the intersection of global competitiveness and the existence of humanity. How we prepare and engage the next generation to choose STEM and technology pathways is critical to the future success of our workforce and employers.

To put it simply we are revamping science fairs to provide students with digital platforms and experiences to build skills while showcasing innovative solutions to solve real-world problems.

Science fair formats have remained constant but we have not been able to generate significant participant growth in recent years. Students research a hypothesis, run procedures, validate results, reach conclusions/findings; and assemble findings on poster boards in order to physically present in front of judges who determine who advances to regionals, state, and nationals. If this sounds all too familiar, it’s because, as active education leaders, science fair organizers, and past judges, we can affirm, not much has changed to the educational competition framework. 

According to (https://www.societyforscience.org) Edward W. Scripps, a renowned journalist, and William Emerson Ritter, a California zoologist, founded Science Service in 1921 with the goal of keeping the public informed of scientific achievements. They later created “The Science Talent Search,” which would eventually transition into today’s science fair model. 

The Augmented Reality Science Fair (ARSF) is a first-of-its-kind model that complements the traditional science fair by introducing augmented reality to student research and innovations.  

ARSF introduces students to new technologies, supports STEM learning, and showcases innovative ed-tech solutions to global challenges. ARSF electrolyzes the science fair process by allowing students to submit projects electronically and display AR projects via an app. Furthermore, ARSF was architected to prospectively align and expand with the Texas Science Fair and extend with the International Science Fair.

 

Workshop Videos

About Augmented Reality Science Fair